Using the online solidity compiler startGame()
returns false
, but using truffle this function returns a long hex string: 0xf697bd4ff4f5574f3cf73cd46a18087a5a0cf1aa1580fd4992ab20f574a808fe
function startGame() critical returns (bool) {
Player player = players[msg.sender];
if (player.ready) {
if (player.balance < minimumwager) { throw; }
waiting.push(player);
numWaiting++;
if (numWaiting > 1) {
var thismatchup = makeMatchup();
player.playing = true;
matchupMade(thismatchup);
return true;
}
else {
player.playing = true;
playerWaiting(player.ethaddress);
return false;
}
}
}
}