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Jul 30, 2017 at 6:06 comment added benjaminion Thank you, appreciated. It was a lot of work digging around in the compiler source code and Github to investigate this. It's basically just the remains of a failed optimisation.
Jul 29, 2017 at 21:44 history edited Badr Bellaj CC BY-SA 3.0
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Jul 29, 2017 at 21:14 comment added Badr Bellaj @benjaminion you were right i have rushed in my answer because i thought this was related to uint8 (in old compiler) i didn't notice the opcode addresses. I'll award you the bounty.
Jul 29, 2017 at 21:08 history edited Badr Bellaj CC BY-SA 3.0
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Jul 29, 2017 at 20:38 comment added benjaminion Yes of course, and I think my answer covers it. It's nothing to do with uint8 - try compling the OP's code with uint16 or bigger, it doesn't change the behaviour of this jump calculation between 0x11 and 01E.
Jul 29, 2017 at 20:37 history edited Badr Bellaj CC BY-SA 3.0
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Jul 29, 2017 at 20:30 comment added Badr Bellaj @benjaminion have you read these questions : What is the deal with the code between 0x11 and 0x1E - why is it so cumbersome?Isn't it just a waste of gas to go through all these strange steps just to compute the 0x25 value? Moreover, where is the number 7 in the 0x17 instruction coming from? It seems completely pointless.
Jul 29, 2017 at 20:29 comment added benjaminion This has nothing to do with the jump address calculation in the question.
Jul 29, 2017 at 19:54 history answered Badr Bellaj CC BY-SA 3.0